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  5. Procedural functionality enables visual creators to rapidly edit, explore alternatives, and fine-tune artwork in many domains including illustration, motion graphics, and interactive animation. Symbolic procedural tools, such as textual programming languages, are highly expressive but often limit directly manipulating concrete artwork; whereas direct manipulation tools support some procedural expression but limit creators to pre-defined behaviors and inputs. Inspired by visions of using geometric input to create procedural relationships, we identify an opportunity to use vector geometry from artwork to specify expressive user-defined procedural functions. We present Drawing Transforms (DTs), a technique that enables the use of any drawing to procedurally transform the stylistic, spatial, and temporal properties of target artwork. We apply DTs in a prototype motion graphics system to author continuous and discrete transformations, modify multiple elements in a composition simultaneously, create animations, and control fine-grained procedural instantiation. We discuss how DTs can unify procedural authoring through direct manipulation across visual media domains. 
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  6. Ground truth depth information is necessary for many computer vision tasks. Collecting this information is chal-lenging, especially for outdoor scenes. In this work, we propose utilizing single-view depth prediction neural networks pre-trained on synthetic scenes to generate relative depth, which we call pseudo-depth. This approach is a less expen-sive option as the pre-trained neural network obtains ac-curate depth information from synthetic scenes, which does not require any expensive sensor equipment and takes less time. We measure the usefulness of pseudo-depth from pre-trained neural networks by training indoor/outdoor binary classifiers with and without it. We also compare the difference in accuracy between using pseudo-depth and ground truth depth. We experimentally show that adding pseudo-depth to training achieves a 4.4% performance boost over the non-depth baseline model on DIODE, a large stan-dard test dataset, retaining 63.8% of the performance boost achieved from training a classifier on RGB and ground truth depth. It also boosts performance by 1.3% on another dataset, SUN397, for which ground truth depth is not avail-able. Our result shows that it is possible to take information obtained from a model pre-trained on synthetic scenes and successfully apply it beyond the synthetic domain to real-world data. 
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  7. As machine learning methods become more powerful and capture more nuances of human behavior, biases in the dataset can shape what the model learns and is evaluated on. This paper explores and attempts to quantify the uncertainties and biases due to annotator demographics when creating sentiment analysis datasets. We ask >1000 crowdworkers to provide their demographic information and annotations for multimodal sentiment data and its component modalities. We show that demographic differences among annotators impute a significant effect on their ratings, and that these effects also occur in each component modality. We compare predictions of different state-of-the-art multimodal machine learning algorithms against annotations provided by different demographic groups, and find that changing annotator demographics can cause >4.5 in accuracy difference when determining positive versus negative sentiment. Our findings underscore the importance of accounting for crowdworker attributes, such as demographics, when building datasets, evaluating algorithms, and interpreting results for sentiment analysis.

     
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  8. Electroencephalogram (EEG) signals are often used as an input modality for Brain Computer Interfaces (BCIs). While EEG signals can be beneficial for numerous types of interaction scenarios in the real world, high levels of noise limits their usage to strictly noise-controlled environments such as a research laboratory. Even in a controlled environment, EEG is susceptible to noise, particularly from user motion, making it highly challenging to use EEG, and consequently BCI, as a ubiquitous user interaction modality. In this work, we address the EEG noise/artifact correction problem. Our goal is to detect physiological artifacts in EEG signal and automatically replace the detected artifacts with imputed values to enable robust EEG sensing overall requiring significantly reduced manual effort than is usual. We present a novel EEG state-based imputation model built upon a recurrent neural network, which we call SRI-EEG, and evaluate the proposed method on three publicly available EEG datasets. From quantitative and qualitative comparisons with six conventional and neural network based approaches, we demonstrate that our method achieves comparable performance to the state-of-the-art methods on the EEG artifact correction task. 
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